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Old Aug 24, 2005, 03:00 PM // 15:00   #1
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Default Make it harder......just do it

..wow...everyone has a monk...everyone has a ele....everyone has a ranger....everyone has soloed the UW and FOW ...WHY?...because you are getting beat up with all the whining.Pvp'ers want UAS .why so it will be more of a pick up and play game...which by the way completely alienates the pve'ers who trialed and suffered just to get that last skill.Twitch players want it now and rpg'ers will grind for it...Give the PVP'ers an unfair advantage and they will grief the pve'ers( for fun and frolic)...I play CS..battlefield2 and other twitch games..but i also love a couple hours of Diablo or Never winter nights...i can see both sides...In my most dishonorable opinion..you (arenanet ) have given away the key to the chastity belt....they have raped you and they want more becauise they have bored themselves with you..In the expansions and new chapters....PLEAE DONT MAKE IT SO EASY...make areas that only the elite can brag about...rant off
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Old Aug 24, 2005, 03:12 PM // 15:12   #2
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Quote:
Originally Posted by StarGatherer
..wow...everyone has a monk...everyone has a ele....everyone has a ranger....everyone has soloed the UW and FOW ...WHY?...because you are getting beat up with all the whining.Pvp'ers want UAS .why so it will be more of a pick up and play game...which by the way completely alienates the pve'ers who trialed and suffered just to get that last skill.Twitch players want it now and rpg'ers will grind for it...Give the PVP'ers an unfair advantage and they will grief the pve'ers( for fun and frolic)...I play CS..battlefield2 and other twitch games..but i also love a couple hours of Diablo or Never winter nights...i can see both sides...In my most dishonorable opinion..you (arenanet ) have given away the key to the chastity belt....they have raped you and they want more becauise they have bored themselves with you..In the expansions and new chapters....PLEAE DONT MAKE IT SO EASY...make areas that only the elite can brag about...rant off
amen.
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Old Aug 24, 2005, 03:15 PM // 15:15   #3
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Quote:
Originally Posted by StarGatherer
..wow...everyone has a monk...everyone has a ele....everyone has a ranger....everyone has soloed the UW and FOW ...WHY?...because you are getting beat up with all the whining.Pvp'ers want UAS .why so it will be more of a pick up and play game...which by the way completely alienates the pve'ers who trialed and suffered just to get that last skill.Twitch players want it now and rpg'ers will grind for it...Give the PVP'ers an unfair advantage and they will grief the pve'ers( for fun and frolic)...I play CS..battlefield2 and other twitch games..but i also love a couple hours of Diablo or Never winter nights...i can see both sides...In my most dishonorable opinion..you (arenanet ) have given away the key to the chastity belt....they have raped you and they want more becauise they have bored themselves with you..In the expansions and new chapters....PLEAE DONT MAKE IT SO EASY...make areas that only the elite can brag about...rant off
If you are the voice of the 'special elite group of gamers who uber own it' then I'll pass, thanks.
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Old Aug 24, 2005, 03:17 PM // 15:17   #4
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if they turn cape toggle on I am all for this. If they make areas incredibly difficult I won't be able to go with henchman and my faith in the common player is at an all time low. I however won't join a guild until they give me the option to turn off that retarded cape. I'd prefer this game be more difficult...but people are stupid and roughly 10% of the players play this game properly. It's a difficult game to solo so I find my pleasure in that task.


hidden message: LET US TOGGLE CAPES!
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Old Aug 24, 2005, 03:20 PM // 15:20   #5
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Originally Posted by SOT
If you are the voice of the 'special elite group of gamers who uber own it' then I'll pass, thanks.
I'm not sure hes just talking about being elite. I think what hes drivin at is for there to be more reason to do PvE than unlocking things for PvP or collecting wealth that is arguably worthless. I mean, the only use I have for my wealth, which isnt that much, is to help out new players to my guild. If I'm reading what hes saying correctly, and hes appealing for more goals in pve than unlocking, or getting armor that is debatably prettier but has no practical value, then I'm with him on that one.
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Old Aug 24, 2005, 03:22 PM // 15:22   #6
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No... he's essentially complaining that because he spent time grinding through PvE, he should have an advantage over players better than him who didn't.
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Old Aug 24, 2005, 03:25 PM // 15:25   #7
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Originally Posted by neoflame
No... he's essentially complaining that because he spent time grinding through PvE, he should have an advantage over players better than him who didn't.
In that case, I agree with him then. If he earned his spurs, and they did not, calling them better players shows how much less alchohol you need in your system. Making sense, coming soon to a basement near you.
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Old Aug 24, 2005, 03:29 PM // 15:29   #8
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzz

no suggestion is breaking the forum rules

move it to sardelac while you are at it

stop polluting the forums with this crap

anet seems to have no intention of improving mob ai or giving monsters much in the way of strategy. probably because the playerbase is not smart enough to handle it
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Old Aug 24, 2005, 03:33 PM // 15:33   #9
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Originally Posted by SOT
In that case, I agree with him then. If he earned his spurs, and they did not, calling them better players shows how much less alchohol you need in your system. Making sense, coming soon to a basement near you.
So, wait, just because someone doesn't have the patience to run 5 characters through PvE, they're automatically less skilled?

Or is it just that you've spent so much time grinding for skillpoints and farming Ettins that you can kill noobs running Paladin premades in Arena in 10 different ways to give yourself an overinflated ego?
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Old Aug 24, 2005, 03:34 PM // 15:34   #10
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skill game not invested spent time is a this of blaaaaaaaaaaaaaaah supposed be to developers to according reply standard number 3
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Old Aug 24, 2005, 03:37 PM // 15:37   #11
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Originally Posted by Shamblemonkee
skill game not invested spent time is a this of blaaaaaaaaaaaaaaah supposed be to developers to according reply standard number 3
there are treatments for dyslexia
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Old Aug 24, 2005, 03:41 PM // 15:41   #12
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Originally Posted by SOT
In that case, I agree with him then. If he earned his spurs, and they did not, calling them better players shows how much less alchohol you need in your system. Making sense, coming soon to a basement near you.
/signed.

Its coments like the one that prompted SOT's response that make me believe that the only hope for GW is seperation of pvp-only "characters" (which should be called builds imho, because its not like they have any character. Its not like they are anything more than a temporary collection of skills with no average lifespan worth talking about.) From "roleplaying" characters. (roleplaying in quotes because GW rewards those who spend the time roleplaying a character into some sembalance of a PVP ready character are rewarded by being inferior by nature of relative inflexability by comparsion pvp-only builds, which will only be worsend if they implement uas without seperation.)

I agree that there should be difficult PvE only content with rewards of actual value in relation to the time spent.
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Old Aug 24, 2005, 03:45 PM // 15:45   #13
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Originally Posted by coleslawdressin
there are treatments for dyslexia
I know I saw a specialist about it and he says I'm ko now.
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Old Aug 24, 2005, 04:01 PM // 16:01   #14
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Originally Posted by Shamblemonkee
I know I saw a specialist about it and he says I'm ko now.
^^
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Old Aug 24, 2005, 04:44 PM // 16:44   #15
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Quote:
Originally Posted by Elistan Theocrat
/signed.

Its coments like the one that prompted SOT's response that make me believe that the only hope for GW is seperation of pvp-only "characters" (which should be called builds imho, because its not like they have any character. Its not like they are anything more than a temporary collection of skills with no average lifespan worth talking about.) From "roleplaying" characters. (roleplaying in quotes because GW rewards those who spend the time roleplaying a character into some sembalance of a PVP ready character are rewarded by being inferior by nature of relative inflexability by comparsion pvp-only builds, which will only be worsend if they implement uas without seperation.)

I agree that there should be difficult PvE only content with rewards of actual value in relation to the time spent.
I agree that PvE and PvP should be 100% separate.

I disagree about "there should be difficult PvE only content with rewards of actual value in relation to the time spent". That's garbage - there should be difficult PvE only content with rewards of actual value in relation to the SKILL required to do it.

Time spent is crap.
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Old Aug 24, 2005, 05:00 PM // 17:00   #16
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Yes, let's further ruin the competitive part of Guild Wars, so all the remains is a sub-par PvE full of players too cheap to pay for WoW, who complain there needs to be mounts and potions. Then the game dies because all the grind monkeys realize there's nothing left to do and go get another game, while the PvP that could have been good would have had infinite replay value.

Not too clever are we?
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Old Aug 24, 2005, 05:01 PM // 17:01   #17
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Nash gets a heart <3
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Old Aug 24, 2005, 05:18 PM // 17:18   #18
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I had a post about making PvE HARDER awhile ago. Apparently the majority of players only care about potions and hair dyes instead of actually having some sort of challenge.

Alright then, I'll go PvP for my 'challenge' then. But in a very specific incident, a new guild member tried to put up the boring and quite easy PvE for a couple weeks. He wants to try PvP, but unfortunately, he has very little skills since he is "playing the game as it should've been played." Great.

I couldn't bear to explain to him he might have to do PvE 2-3 more times.

He eventually ended up RUSHING himself. Grabbed henchmen and kept running past cities, hoping he could find something moderately challenging. Trying to pool enough money for a run to a mystical 'Droknar's Forge.' All of this behavior from a new player too.

I say we scale the difficulty in missions up the point where if you can't work as a team, you get locked in Post-Searing Ascalon with the king. And then get run over by the Charr again.

Then you get placed back in Noobscalon, a.k.a Pre-searing again since it was all a dream.

Last edited by borkbork; Aug 24, 2005 at 05:20 PM // 17:20..
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Old Aug 24, 2005, 05:20 PM // 17:20   #19
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Here is what a-net should do.. they should give all the enemies the best skill set, unlimited mana, and make them level 50 or (heck even 100 for certain bosses) They should put the enemies in a bigger group (say 10 or 20 in one huge group) and make them stick together so there is no space for runner or smaller character to sneak pass them. That should make the game harder for people to beat.

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Old Aug 24, 2005, 05:24 PM // 17:24   #20
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As to harder I dont think that increasing the level/energy or numbers would be as effective as maybe smaller teams. Team builds that employ some sort of tactics....easier said than done i know.

edit
when i say teams i mean the mobs not the players. Some kind of strategy that would be more effective than just increasing numbers. Like giving monk chars (more of them) rez or maintainable enchantments. maybe fitting those groups with some player designed builds.

Last edited by Crimson_1190; Aug 24, 2005 at 05:27 PM // 17:27.. Reason: when i say teams
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